TBE1993: Sin Comics

Sin Comics (1993) #1-2 by Jay Stephens

The Sin series ran for five issues over at Tragedy Strikes Press, and now we have Sin Comics. It’s not really explained why the book was renamed/renumbered — Pickle continued with a #2 at Black Eye, after all.

But perhaps it’s just a reflection of Stephens’ restlessness — looking over the remaining Black Eye books, I think we have like four or five more Stephens projects to cover?

Anyway, Stephens pumps the page count up to 40 for this series, and his art style has changed quite a bit since Sin (less scratchy and more assured), so perhaps it was just a time for a change.

Another thing I’m wondering about: The indicia mentions a lot of different characters belonging to different artists, but… did I miss something? Did any of them actually appear in the book? I’ve flipped through it twice now (after reading it) and I can’t see any of them. Are they hidden in the backgrounds somewhere? Or just some in-joke? Or did Stephens change his mind?

The first Sin series was brimming with ideas and jokes, and this is in the same mould.

But… It doesn’t really seem to have the same energy?

Instead it seems to be running on fumes — there’s a lot of gags, but it feels distracted; as if Stephens is doing this on automatic.

But it’s fun to see the art developments.

Nothing really goes anywhere much, but it’s pretty amusing anyway.

Oh, I didn’t really mention the main part of this book: About half is taken up by the characters that would come to form Stephens’ next series: Atomic City Tales. It’s about a guy who gets the power to control reality, and he decides to become a super-hero.

Stephens sort of explains why he’s ending Sin Comics after just two issues.

Stephens further explains that he’s just too busy to do the book. But I’m wondering whether he was just bored by the “Sin” approach to doing comics. Sin was a typical “young person comic” — zany, chaotic ideas, and it’s just hard to maintain that vibe as you get older. (Even if he’s just 23 here.)

Combo #1, page #162:

BY IAN FELLER

SIN COMICS #1 FROM
Black Eye Productions is
a different type of comic
than what we usually review
here in “Independent Review.”
Why? Because the book’s
main characters are funny ani-
mals not superheroes. And no,
they’re not funny animals in
the 1940s Peter Porkchop
sense. They’re funny animals
for the nineties.
This book is also different in
its free-flowing format. It’s like
watching a late, late, late TV
show. One of those you turn on
at three o’clock in the morning
and are compelled
to watch because it
is so bizarre. It even
comes with commer-
Cial breaks and car-
toons.

[…]

Jay Stephens writes and
draws the entire comic.
Stephens’ story is simple but
truly compelling. His art style is
reminiscent of Mike Allred’s
Madman. In tribute to Madman,
as well as a host of other char-
acters, Stephens has included
them on the cover of this first
issue that looks like The
Beatles Sgt. Pepper’s Lonely
Hearts Club Band album.
From beginning to end Sin
Comics #1 is a winner. It is
definitely a bit on the strange
side, but that is what makes
the comic medium special.
There is something for every-
one.

Oh! The characters I was wondering about are on the cover. D’oh! I should edit that out so that I don’t look like a total moron… I mean, more than usual…

Nah, that would be against the blogging verité™ ethos of this blog.

This blog post is part of the Total Black Eye series.

Random Comics

Hey, I read some comics this past week. Let’s have a peek…

These are the last three collections of war comics Hugo Pratt did for the Britishers in the early 60s.

The reproduction is variable, and some of the stories are pretty bad, but on the whole, reading these has been a very positive surprise.

I mean, it’s not surprising that the artwork is great, but the stories are pretty unusual as war stories go. These are 64 pages long, so they’re all graphic novels, of course.

The above has an unusual O. Henry twist at the end, too, but most of the stories are very straightforward.

The only total miss here is something called Battler Britton, which was a continuing character, and the adventure he’s sent on here is totally lame. And you can see that Pratt is phoning it in, too.

This tank story didn’t do much for me, either — page after page of tanks shooting and being shot up. Pratt got to draw a lot of military equipment, that’s for sure. And I mean, he does that well, too.

I’ve read five, count em five, issues of Spirou, because I got behind while I was on vacation and then had covid.

The standout series is the above by Les Fabrices — Fabcaro and Fabrice Erre. It’s just hilarious? One gag after another.

The worst is the drek above.

There’s great variety, really, but except things like Jerome K Jerome Bloche there’s too much that’s kinda samey.

Hey, continuing with the anthologies, we have the latest issue of the Swedish anthology Galago. And it’s great!

It’s the best issue of Galago I’ve read — almost all the strips are bangers.

And it’s not just Swedish artists this time around — here’s a Norwegian…

… and here’s a Canadian.

I really enjoy the thicker format Galago switched to a couple issues back — perhaps it allows them to be more audacious because they have more pages to play with? This issue is a really compelling read, anyway.

And, yes, another anthology, and this time Finnish.

It’s good.

Brief, though.

I picked this up used in Paris this summer. Look how cheap! Five euros! I can totally finance another trip to Paris just by going to used comics stores!

(Isn’t that how money works? How dare you.)

I didn’t really have high hopes for this one… Le Tendre has done a lot of stuff over the years, and they’re not all er good.

But this one is! It’s not a complicated story, but it’s really well done.

Yes, I read a bunch of super-hero (and adjacent) comics, too. Haven’t done that in a few months, so it was a nice little stack.

Ryan North has gotten a lot of praise for his stint on Fantastic Four (I’m not sure the artist has), and sure, having whatsisface falling in love with an alien that looks like that is fun.

But… super-hero wise, I’m just kinda frustrated by North’s constant ramping up of everything. Sure, now Sue can cover the entirety of the planet with her force shield, and Reed can stretch to cover blocks, and whatsisface can create dopplegangers made out of fire, and Ben can… OK, Ben hasn’t ramped up.

I mean, it’s fun, but where do you go from here?

Black Cloak is good.

Fantagraphics is now working backwards from 1950 back to Barks’ earliest Duck work, and we’re now back to 1945. Which means that we just have two more volumes to go. *sniffle*

This is a collection of mostly ten and eight page stories, and they’re so dense. So many gags and so many ideas. It’s a bit exhausting to read this collection, but it’s so good.

And it has the only Barks’ only story that follows directly from the preceding story — the nephews get a reward for capturing a crook, and the next story they have the money! It cannot be!

Anyway, that was my week in comics.

TBE1992: Pickle

Pickle (1992) #1,
Pickle (1993) #1-11 by Dylan Horrocks

With this blog post, we get to the first actual Black Eye book, and Black Eye is the subject of this blog series, so it’s about time.

The first issue of Pickle was published by Tragedy Strikes Press, and then moved to Black Eye when Michel Vrána left Tragedy Strikes and started Black Eye. I don’t actually have that first issue here — instead I’ve got the second edition (published by Black Eye), but I think the contents are basically the same? Hm, looking at the comics.org, it seems like some bits were dropped and some are new, but nothing major…

In any case, before going on to the comic book itself, let’s have a look at what happened to Tragedy Strikes:

Because back in those days, there was a thing called “journalism” in comics. I know! It sounds incredible! But instead of having “web sites” that are all either 1) press releases or 2) somebody yammering on about how much they like something (ahem), there were people calling up other people! On the phone! And asking “hey, what’s up with that thing that happened”… And you can still read these things, thirty three years later!

Anyway:

The Comics Journal #161, page #022:

SIN, PICKLE, WAY OUT STRIPS PICKED UP BY OTHER PUBLISHERS

Tragedy Strikes Press Founders Split

The three men responsible for
publishingcomic books under
the Tragedy Strikes Press im-
print of Guelph, Ontario, have
parted ways. Michel Vråna —
Managing Editor and creator
of the title character in the an-
thology Reactor Girl — has re-
signed; he was not a partner in
the company. Nick Craine —
Art Director, creator Of The
Cheese Heads , and co-pub-
lisher — has sent a letter rec-
ommending the company’s dissolution to part-
ner Shane Kenny. Kenny — owner of the Col-
lage chai n ofretai I sports card and comics shops,
co-publisher, and self-described financier of
Tragedy Strikes Press — has refused to dissolve
the company, despite the departure of the car-
toonists who had previously guided it.

Drama!

According to Vråna, he and Craine told
Kenny in January that their partnership was not
working, due to “irreconcilable creative differ-
ences.” According to Craine, “ifTragedy Strikes
continued [without Craine and Vråna], and I was
walking into a store, and I saw Tragedy Strikes
Press Presents: Hockey Comics Monthly — to
tell you the truth, I would not be surprised.” Both
cartoonists claim that Kenny wished to take the
company in that direction.
Kenny denies the desire to publish sports
comics under Tragedy Strikes, but instead sug-
gested that Craine and Vråna did not want to
make necessary changes in the comics they
publish, changes that wou ld have made Tragedy
Strikes profitable — such as color printing and
taking on otherprojects, like Richard Comeley’s
Captain Canuck. Kenny told the Journhl hehad
approached Craine and Vråna with the idea, but
that “anything commercial was dirty” to them,
and they refused. “Tragedy Strikes introduced
some excellent artists to the marketplace,” says
Kenny. *’Michel is an excellent editor… [But]
the boys have to learn the world of finance.”

[…]

Michel Vråna has formed his own publish-
ing company, Black Eye Productions. It will
publish a new anthology magazine: Sputnik,
which will appear in stores this November. Black
Eye will also pick up two ofthe former Tragedy
Strikes comics.

[…]

Kenny says Vråna signed Tragedy Strikes
Creators immediately after resigning, without
consulting him. “I’m not real happy about how
that went down,” Kenny says. Nevertheless, he
also says Michel “has been given the opportu-
nity” to sell Tragedy Strikes back issues through
his new company, which will be solicited through
Diamond and Capitol. Some of the potential
profits are slated for the Tragedy Strikes debt,
says Kenny, and some for Vråna himself, al-
though Kenny did not elaborate on the specifics
of this arrangement.

So opinions differ on what went down, but the main thing was that Shane Kenny (the person who was financing the thing) thought that it was time that Tragedy Strikes make some money, but the other two (Vrána and Craine) didn’t want to compromise on quality.

Which must have made what happened next feel rather ironic for Kenny (as a certain singer would say) — because Pickle was that book he was looking to publish, anyway.

Or as least I assume so! I know nothing! I’m not a journalist! But from my recollection at that time, Tragedy Strikes was well-reviewed, but hadn’t made a real splash yet. With Pickle, they made a splash: It soon became one of those “staple” series, where if you ask people “well, aren’t there any good comics being published?” they’d answer, “sure, there’s Love & Rockets, Dirty Plotte, Pickle and Eightball” or some variation of that list.

I haven’t re-read this series since it was published, and I picked up the issues in random order (I was a poor student at the time), so I’m totally excited to finally read the series in the proper order for the first time! Which I will now do, and I’ll type the rest of this blog post after I’ve done that.

[time passes]

Wow, that was a pretty nice way to spend the afternoon.

And now I’ve gotta do more typing.

The physical format varies slightly over the issues. I’m guessing this was originally on newsprint, but the 2nd edition is on extremely white paper, and the series would vacillate on that point. And it varies between 32 and 24 pages, with one 40 page special.

The contents are pretty regular, though: We start with an editorial from the (fictional) Dolan Hicks (mrs.), and we also get a depressing quote from somebody in the comics business on the left-hand page of the inside front cover.

The first few issues are superficially like a traditional one person anthology: Lots of random shorter bits and some continuing stories… but here all the pieces seem to somehow speak with each other, even if the connection isn’t quite clear.

One of the reasons things cohere in this way is because Horrocks is pretty consistently playful with identity. He runs a letter from Eddie Campbell questioning whether frequent Horrocks collaborator Kupe is really Horrocks himself, before saying “nope”. Horrocks appears as a character in the book (briefly), and then Kupe appears more extensively… and what with the fictional editor Dolan Hicks (mrs.), we’re firmly in that Auster/Borges/Calvino area where everything potentially has meaning.

Which is the best place to be… if you can pull it off. That is, if what you’re doing is sufficiently interesting that the reader doesn’t just go “whatever”, but gets involved.

Oh, they gave away copies of this along with issues of Palookaville as a way to attract new readers? Sounds like a good idea to me.

The one thing here that does seem disconnected from the rest is this serial that ran for half a dozen issues — it starts off as a riff on British mid 80s comics: It’s all about hanging out at the pub and then things happen. The serial isn’t credited to Horrocks at all, but you know.

The serial starts off really strong, but then it sort of peters out when it turns out that the (possible) “villain” is a vampire or something. Ooops spoilers. OK, there’s gonna be more spoilers here, but I’m assuming everybody who’s reading this already has a doctorate in Hicksville…

Even lovely short pieces like this seem to somehow tie in with the rest? Many of these pieces have dates that span 86-92, I think, but it’s hard to say whether that’s true or not.

Here we get proof that Kupe is an actual separate person and not Dylan Horrocks. And we get an introduction to Hicksville — the town in Aotearoa where most of the characters come from, and it’s a place where the entire population is really into comics.

Dolan Hicks (mrs.) explains why the second issue is late.

And in the second issue, the Hicksville serial starts properly (but we had hints of it in the first issue).

The story is very straightforward, really: It’s about a journalist that’s looking into the background of a very successful comics creator. So he’s gone to Hicksville, but whenever he asks anybody about him (Dick Burger; nice name) people either get angry or refuse to answer. See? Mystery! Intrigue!

Now that’s a good joke.

The third issue is the most impressive and gripping issue. Everything seems to come together here.

We have that journalist in Hicksville… and he’s handed the issue of Pickle (printed in Hicksville) that we’re reading.

In it, we get the history of somebody trying to write a comic book, failing, and becoming allergic to comics.

The story he’s trying to write involves a translator that’s having difficulty translating a mysterious paragraphs from French… but then the author realises that he’ll never be able to come up with that mysterious phrase, because really, what would be that mysterious? The story worked perfectly until then — readers accept readily mysteries like that, but we feel cheated if the resolution doesn’t make sense.

So the author has to abandon writing that book.

Which I have to say, after having re-read Pickle now, just seems really portentous for the entire series. Didn’t Horrocks know at this point what the Dick Burger mystery was going to turn out to have been?

Because all we’re getting is people (including Burger) refusing to say anything about the mystery, without any hints as to what it may be.

And perhaps that’s part of what makes these issues so wonderful? You can palpably feel the possibilities bubbling…

Dolan Hicks (mrs.) shows up in the story, too, because of course.

Horrock’s approach to the artwork is sometimes a bit bewildering. He’s generally very influenced by 80s British indies, but seems to change just who he’s doing a lot. It works, but it’s a bit haphazard.

Did you know that Captain James Cook was also a comics creator? Very few people do.

The Hicksville serial isn’t just about Dick Burger — we also follow some other characters and their encounters with people like this, a magician/comics creator from the land of Cornucopia. And even if we don’t spend all that many pages with each character, they still feel like vital characters.

“I feel like Jim Shooter at Jack Kirby’s wake”. There’s quite a lot of insider references here, and I’m guessing not all that many people would get them these days. I mean, anybody under 40.

Dick Burger is portrayed as a Todd McFarlane like mogul (Spawn was very big for a couple week), which makes it even more fun that he’s apparently hired somebody called Todd to do pencils.

The pub/vampire serial ran out of steam, I think, and Horrocks decided to concentrate on Hicksville. Which was a sound decision, but also kinda sad. It’s here presented as if the two creators involved disagreed with each other too much, which I like.

But it seems obvious that Horrocks had decided what the solution to the Dick Burger mystery should be, because the last five-ish issues are totally straightforward: Gone are (almost) all the side series, and gone are the most of the mysterious things that keep happening.

Instead we race to the end, which happens in the worst way possible (spoilers in the next snap; close your eyes):

The Kupe character just tells us that Hicksville has a Borgesian library filled with all the wonderful comics that were never published, and Burger plagiarised one of them. And that’s taboo! For reasons never explained! Or even hinted at! And that means that … er … the reason that all the villagers insisted on Kupe being the one to tell the journalist is… er… uhm… er…

What I’m saying is that 1) I love the idea of this library, and 2) it’s a bad ending. It doesn’t really make much sense, even in a poetical way. I mean, the poetry is basically gone.

So we’re back to that story of the mysterious untranslatable French sentence that the author just couldn’t come up with, but this time as the actual plot of the story.

The final issue of Pickle, #10, was published in 1996, and it had almost wrapped up the storyline. In 1998 Black Eye published the Hicksville collection, which added more pages at the end.

Isn’t it annoying when people are serialising something, but then they decide to stop serialising just a few pages before they reach the end. There may be excellent reasons for doing so — perhaps sales had been dropping and they just couldn’t afford to publish the final issue(s). Or perhaps some of the more mercenary ones were thinking “haha, we’ll get the fans to buy it all again!”

I don’t mind the latter, really, but it’s a shame, because reading something in a serialised format is something different than reading the collection. I’ve many a time been super into the serialised version of something, and then when I read the collection it’s “eh, it’s OK I guess”: The context changes things. On the other hand, there’s things where that’s not the case at all. I loved reading Maus serialised in Raw, but Raw was cancelled one issue before the final chapter was published. One issue! (And that issue was the best, by far, of Raw v2, but I guess Penguin had gotten tired of losing money… Or perhaps Mouly/Spiegelman were fed up.)

Anyway:

Just 23 years later, Vrána published #11! Wowza!

It’s been a long time since I read the Hicksville collection, and I can’t find it now, but I think we basically get all the “missing” pages?

So how’s Pickle? I was totally into the first half of the series, reading it now. I mean, I was shocked at how into it I was. It has real magic; it feels so vital and interesting. The po-mo tomfoolery really works. And then the last half of the series is very… efficient? … at telling the Hicksville story, and that wasn’t as interesting to me.

As I said Hicksville was published in a collected edition by Black Eye, and then Drawn & Quarterly picked it up and reprinted it. And it’s been translated into multiple languages, and it generally is huge success.

The Comics Journal #165, page #017:

Dylan Horrocks Explores New Zealand
and Comics in Pickle

New Zealand’s recent cultural revival, which
has brought us Keri Hulme’s Bone People in
literature, and Jane Campion’s Piano in film,
now has a new ambassador in comics, Dylan
Horrocks. Although only two issues of
Horrocks’ comic Pickle have been published
so far (with third one due in February) and its
creator is virtually unknown, there are already
signs that this is an ambitious work.
“Hicksville,” a story which began in Pickle #2,
is nothing less than Horrocks’ attempt to si-
multaneously examine the history of comics
and “an alternative history” of his country
New Zealand.
The principal character in “Hicksville” is
Leonard Batts, an American comics critic
who’s just written a biography of Jack Kirby
and is now traveling to New Zealand to re-
search a biography on Dick Burger, a contem-
porary comics superstar who left his home in
Hicksville, New Zealand to become a multi-
billionaire cartoonist in the United States.
Leonard won’t actually reach Hicksville
until chapter three, but when he does he’ll dis-
cover that it’s a town obsessed with comics.
“Everyone there knows comics back to front,”
Horrocks explained in an interview. “Just
about every comic ever published is in
somebody’s library. It’s always been like that
[in Hicksville]. In the 19th century everyone
subscribed to Punch Comic Cuts and the Will-
iam Randolph Hearst newspapers. All the
dairy farmers sit around having learned con-
versations about whether R.F. Outcault was
better than Winsor McCay. There’s an expert
on Greek comics, and a Finnish comics fan,
and the man who runs the Rarebit Fiend Tea
Room only reads comics from the 1950s. The
town is supposed to be a mysterious place and
the reason it’s not on any maps is that there’s
some doubt as to whether or not it really
exists.”
But that’s only half the story. The other half
will be told in a comic within the comic. In
chapter one of “Hicksville,” Leonard comes
across a comic book page featuring Captain
Cook, the first English discoverer of New
Zealand, and Hone Heke, a native Maori
leader as the two main characters. Similar
pages of this mysterious comic showed up in
Pickle #1 where Horrocks depicted himself
living in England and receiving the pages from
a stranger who signed his name “Augustus E.”
Further pages by Augustus E (which is the
name of 19th century painter from New
Zealand) will continue to show up in “Hicks-
Ville.”

Rich Kreiner writes in The Comics Journal #211, page #015:

Prime Location;
Unlimited View;
Must See to Believe

In most American cities of any size — except
maybe New York —
the artistic community
periodically and publicly considers the influ-
ence of locale and local heritage on the contem-
porary art scene. Usually participants tilt in
one of two major directions. At one side propo-
nents maintain that any sense of regionalism in
art has been all but extinguished by globalism,
media saturation, and/or the Internet; art here
and now is world art. At the opposing pole,
others hold that a specific environ can con-
tinue to exert its own unique influence on art,
even if these adherents are unable to nail down
what the influence may be with any specificity.
They hold art can avail itself of an indigenous
tang.
Dylan Horrocks’ Hicksville would be cited
as tangible support for both sides. The book
comes by way of assembled segments from
Horrocks’ serial comic Pickle. As its cover states,
this volume incorporates “some 40 or so page
of new or revised material,” including the tale’s
concluding chapter, unpublished when Pickle
ended after ten issues. The added material,
coupled with a bit of reshuffling and slight, if
significant, alterations, smooths out some nar-
rative passages, expands atmospheric and
meditative stretches, and makes explicit cer-
tain of the narrative’s marvels. (The volume
does not, however. include the epic mini•comic
The Last Fox Story” which had been so neatly
tucked into a Hicksville chapter in Pickle.)
Hicksville is an evocatively realized (if
imaginary) town, presumably on Hicks Bay Of
the North Island of New Zealand. This alone
carries implications — with varying levels of
dissociation — of a degree of distance, some
provincial insulation, the whiff of cloistered
sensibilities in a cultural backwash, a banish-
ment. When Pickle’s first issue made it into the
Journals “Hit List,” the uncredited reviewer
found the book exhibited the •formal oblique
anxiety known as ‘cultural cringe’ that comes
from beingsofar from the cultural center of the
world” and presented “one of the best evoca-
tion of being a ‘provincial’ artist you’ll ever
read.”

[…]

The book winds down in a progression of
satisfying climactic codas and denouements
which increasingly fit lives, ideas, and tales
into an accordant whole. Cook, Heke, and
Heaphy make one last effort at divining their
place, readers now having come to understand
the greater gestalt of such a fix. Heke’s devel-
oped native wisdom challenges Western pre-
sumptions and intellectual questing. Horrocks,
however, avoids political posturing. He refuses
to allow a facile dismissal of Euro-yearnings
and lets the white guys make their rebuttals. In
this flurry of traditional intelligence. scientific
procedure, aesthetic principles, and poetic
truths, Heke has the final say and, more impor•
tantly, hatches the mutually accepted plan. It
concerns seeking the path by which mortals
pass into the land of spirits by leaping from one
life to another. a fitting issue for these histori-
cal figures contemplating passage into poster-
ity (Heke’s scheme, in turn, doubles back to an
earlier map rendered by two Maori of New
Zealand’s Northern Island which includes the
route taken by the dead to the very “leaping off
place” where they depart for the world Of their
ancestors). Heke notes, •We need to find a new
way of mapping,” a way capable of charting
•water and fire, wind and mist,” and even •te
wairua e te mauri,” the spirit and the force that
binds spirit and body together. Even before the
touching epilogue, jaded comic readers will
have an enhanced sense of just what medium,
what sort of mapped stories, might very well
fill the bill. When you thought the book’s sepa-
rate segments could not possibly be more
tightly nested, the final page brings our collec-
tive visits to a lovely, bittersweet close.
That’s a pretty enterprising travelogue for
the place on character calls the •ass-end of the
universe,” depicted in a marginalized art form,
and realized so far from the center of the
cultural world. Shangri-la should be so lucky as
to have a tour guide like Dylan Horrocks. +

Matt Madden writes in The Comics Journal #175, page #045:

In “The Last Fox Story,” from #3,
the leaps of imagination Horrocks
asks for are a bit more problem-
atic. This story about a story about
the translation of a story posits a
French comic about the sorrows
of a knight’s ghost during the
crusades. The translations offered
are somewhat stilted and overwrought— “And
then, so heavy is that stillness; so heavy and so
terribly sad”— yet we are assured that ‘fit reads
much better in French. ” The translator encoun-
ters a phrase which he cannot translate — “I
understand the phrase, but not the meaning?’
The problem posed by this phrase then transfers
to the author of the framing story, the primary
narrator: he cannot think of a phrase poignant
enough to stand for the one his character cannot
translate. In the end he realizes that this artistic
crisis — the failure of the imagination in the
face Of some posited greater work Of art — has
itself become the object of the story he is trying
to write. While the creative crisis is certainly a
valid subject for art — 8 1/2 comes to mind as
just one example — and while the translation—
between languages, between media— is also
worth exploring, in this case, the gaps left by the
artist for the reader to fill are dangerously large.
Given the sketchiness Of the story, too much
weight is placed on the faith Of the readers that
there is indeed something deep going on here,
as if just the suggestion were enough to bring it
into being. In the case of ‘The Last Fox Story,”
this reader was left with the feeling of being
slightly cheated. Still, though he may falter on
occasions, Horrocks’ successes make the ex-
periments more than worthwhile — which
brings us back once again to Cornucopia, and
the rural studio Of Emil K6pen.

[…]

The biggest problem with Pickle is the second
story line, “Café Underground.” In very brief
installments, Horrocks has so far outlined noth-
ing more than a hip, gothic soap opera, gar-
nished with black coffee and tarot cards. The
Tragedy Strikes Press edition of Pickle #1
claimed that this was projected to be a 120-page
story, so I assume Horrocks has some tricks up
his sleeve, and this story will eventually kick
into gear. As it stands, the characters are unde-
veloped and the ominous tone of the narration
seems out of proportion with the mundanity of
the events — a slick European disrupting a
group of friends by sleeping with everyone in
sight. Perhaps there is meant to be an element of
parody, butitisunclearatthispoint. “Hicksville”
stands up to — even thrives upon — its mean-
dering, slow pace, but the result is nothing more
than indifference in the case of “Café Under-
ground.” Of course, I suppose it is too much to
expect Horrocks to be given the time and the
funding to produce this story as one complete
volume. ideal though that would be.
Minor criticisms aside, Pickle is certainly one
of the most interesting and engaging comics
around. It creates a world of people and places
who grow more familiar and more complex
with every issue, while consistently testing the
boundaries Of comics’ capabilities.

The Slings and Arrows Comic Guide #2, page #503:

The guest-appearance by Stan Lee in 7’s
episode is hilarious.

Dolmen #93, page #020:

And its drawing is the least
pretentious that can be seen in the kiosks. Simple, effective and direct, although
it is not at all attractive and
it is directed to those who
know that the drawing of a comic is only a vehicle
to tell a story. And
this story is beautiful, suggestive, unforgettable. So much so that
cartoonist Dylan Horrocks was publishing
the comics he made in his spare time, and
where he did not even finish the Hicksville serial, leaving the end for the
book. And Horrocks, who at that time
earned his living making illustrations and
political strips for the press, was slowly building his story
without hurrying and
without aspiring to do something great.

ZozoLala #127, page #020:

You initially pre-published Hicksville in your comic series Pickle. For the book, you eventually re-drew about forty pages.
Atlas is now also appearing in comic form for the first time.
Do you plan to revise the book version of Atlas so extensively?
“Well, I have the whole story planned out in broad outline, but I deliberately do not use a complete script. I write each episode separately. I do that mainly to avoid a problem that I experienced with the creation of Café Underground. I wrote that between 1985 and 1989 with the aim of making it the main strip in
Pickle. I worked very detailed; even the layout was mostly done. By the time I
was drawing chapter four or five, it had become very boring and slavish work —
without any surprise or sense of freedom. That was the reason
why I started with Hicksville from Pickle 2 onwards with a small idea and
saw where it went as I went. It was only when I was well on my way that I
worked out the answers to the big questions in the story, such as why
everyone hates Dick Hamburger and what is in the lighthouse. I
valued the fact that I could give the whole story a different twist if I wanted to,
as I did with chapter four when the storyline suddenly changed.

Oh my god — I guessed right! About both Café Underground and why Horrocks ditched it (boredom) and why Hicksville’s approach changed (Horrocks decided what the secret was).

*pats self on back*

This blog post is part of the Total Black Eye series.

Un-Oof

Last time around, the LSI SAS/SATA card totally died, so I got a “new” one off of ebay, and today it arrived from Germany.

It’s a fancier model than the last one — it has battery backed memory and everything (which means absolutely zilch, since there’s no UPS for the actual disks).

So I plugged it in, and…

… it stayed like this for five minutes. “Serious” disk hardware is so nerve-wracking! Every reboot takes like ten minutes.

But then it came up, and I entered the configuration thingie, and to my surprise, it was able to fetch the conf from the disks and just work like *snap*.

I know, I shouldn’t have been surprised, but when it comes to RAID hardware, I always assume the worst.

And:

Everything just works. Huh!

I’m amazed!

Thank you, LSI Logic / Symbios Logic MegaRAID SAS 2108 [Liberator] (rev 05).

(Huh? What do you mean? Why do I need a RAID system that big? Because I rip blurays I buy so I can watch them more conveniently later. You know it makes sense.)

TBE1992: Sin

Sin (1992) #1-5 by Jason Stephens

I have to admit that I wasn’t quite sure whether “Jason Stephens” was the same guy as “Jay Stephens” — I mean, it would have been quite a coinkidink for Tragedy Strikes/Black Eye to publish two people with almost the same name, but Jason’s style seems so different from what I remember Jay’s style being… More scratchy and less streamlined/oldee fashioned animation/comics influenced. And didn’t he do a series that looked kinda like Mike Allred? Do I totally misremember?

But yeah — I guess they’re the same people! *gasp*

Anyway, I think that means that Stephens is the person I’ll be reading the most comics by for this blog series. While he doesn’t have a long-running series, Tragedy Strikes (and later Black Eye) has done a lot of different things by him over the years, and is still publishing him today (after a two decade pause).

(Vrána noted in a comment to a previous post in this blog series that Tragedy Strikes and Black Eye aren’t the same company — but there certainly is a continuity editorially (Vrána was the Tragedy Strikes editor and then started Black Eye), so I thought it made most sense to cover both publishers in one series.)

We get plenty of these pages here — collages of old ads, with pleasantly incongruous texts, and this makes me wonder: How old was Stephens when he did this, anyway? Because I remember I used to do this kind of thing when I was a teenager…

… and the book has that energy: It’s extremely loopy, going from one thing to another, and dropping as many quips as possible along the way. It reads very much like something a teenager would do.

Including the funny sex scenes.

But the artwork is quite accomplished, so hm. OK, I’m going to guess that Stephens was… 19 when he did this book. And I can’t contain my excitement any more and I’m now going to google Stephens! (I never do any research for these blog posts before writing them, and I’m proud!)

Pow:

Jay Stephens (born March 22, 1971) is a Canadian cartoonist and animator currently living in Guelph, Ontario.

OK, I was wrong. But not that wrong! He was 21 when this was published.

He is best known as the creator of Discovery Kids’s animated television series Tutenstein , Cartoon Network’s The Secret Saturdays,[1] and the JetCat animated shorts for Nickelodeon’s anthology series, KaBlam!.

Oh, I had no idea… Well, that explains his style change — cartooning will do that to you.

Stephens asks people to send in their dreams, and he’ll illustrate them.

So how’s that for a first issue? It’s just brimming with restless energy, and it’s a lot of fun to read. Nothing really goes anywhere, but whatevs — it’s funny.

The series continues as it started — lots of non sequiturs and random oddness.

And also some recreated children’s drawings.

Some of the issues feel pretty coherent in a way — every other page, we get a callback to something that happened many pages later, and it’s got this cumulative funny effect going.

Famous people write in.

The second issue has one of those flip-around back covers…

… and a super-hero parody (that sort of continues through all the issues).

Stephens gets married, but kinda surprisingly we don’t really get much autobio stuff — it would have been typical for the time period and for this kind of random one-person anthology thing, but nope.

Heh heh. Now that’s a super-hero.

Hm…. *squints* Very complicated fold in.

The issues do become calmer as we go along.

And we get an extremely brief comment on modern, gritty super-heroes.

And somebody actually wrote in with a dream to be illustrated!

The final issue seems even more scattered than the previous ones…

… and I think Stephens had run out of stuff to do in this mode? I guess we’ll see — I don’t remember what Sin Comics (his next series) was like.

According to comics.org, the comics featured here haven’t been collected anywhere, and I can see why that would be difficult to do. Or were parts of this collected in Land of Nod? I guess I’ll come to that in a couple weeks…

In any case, this series is a good read. But what did the critics think?

Wizard Magazine #37, page #118:

Stephens started off in minicomics and graduated to Sin, a full-sized comic published
by the late Tragedy Strikes Press, Sin featured Stephens’s bizarre creations, including Nod,
Irwin. and Dave, who were simplified, abstracted versions of Felix the Cat, Mickey Mouse,
and Donald Duck. Just after picking up steam and gelling five issues Of Sin published,
tragedy struck and Tragedy Strikes disappeared from the face of the planel bringing
Stephens’s comic to an abrupt end. IA sixth issue was completed, but it hos never seen print.}

Huh.

Comics Scene Volume 2 #43, page #059:

“Because Nod was based on a real
experience, he’s more real to me than
the other characters,” Stephens says.
“In the beginning, I didn’t feel capable
of writing Nod well enough to do him
justice. I didn’t want to ruin him, so I
played him down.” In fact, Nod disap-
peared from Sin after #1. In Sin #5, the
other Sinners mounted a search party,
but all they found were a passel of
evil-smelling Yeti.
Nod’s main disciples, Merv and
Dave, similarly recall cartoons Ste-
phens loved as a kid. “They’re kind of
postmodern,” Stephens explains.
“1
took Mickey Mouse and Donald Duck
and stripped them of any recognizable
characteristics.” Well, Merv’s pants are
still a giveaway, but it’s true that you
can’t even tell what animals they’re
supposed to be. According to Ste-
phens, they’re not any specific ani-
mals, neither are Nod (though
Stephens’ printer once called him a
cat) or Captain Rightful (a kind of
snake with legs).
This genus-free menagerie set Sin
apart from the independent comics it
rubbed spines with on the shelves—as
Stephens puts it, “Sin wasn’t exactly
‘cool.’ ” For one thing, the comedy re-
volved around the characters’ love for
particularly cheesy comics. Merv and
Dave once mounted a commando-style
raid against Fascinating Komics Incor-
porated when they thought the Sinister
Horde comic was getting too moody.
Stephens roamed through Sin too,
usually in the guise of the Cranky
Badman, who holed up in the Hall of
Brooding. “I actually have a Badman
costume,” Stephens announces.
“I
made it for Halloween in 1991. It looks
like it does in the comic, except a lot
messier, and I look really stupid in it. ”
Sin ran for five issues from 1992 un-
til 1993, when Stephens left the book’s
floundering publisher, Tragedy Strikes
Press. The wages of Sin had been god-
awful by mainstream standards—
around $20 a page. But due to T SP’s
financial troubles, Stephens wasn’t
paid for the last two issues.
“I almost completed #6,” he says. “I
could have done it, but it would have
been for free.” Too bad—it was a
humdinger. “Almost everyone dies in
it.” This lost issue may someday see
print as part of a Sin collection,
Stephens says.

The Comics Journal #212, page #103:

STEPHENS: I used acrowquill for the Sin stuff. Thatwas
one ofthe big leaps in art between Sin and Sin Comics,
learning to use a brush. Now I use a brush, butl no
longer use a brush and dip ink, except for filling blacks.
When I moved to Prague, I got turned on to this brush
pen that Pentel makes. You have refills you screw on,
you squeeze them. And ifs a brush. les the same nib,
and ink, but ids so much easier. I can get stuffdone
in halfthe time, because I don’t have to dip it, and clean
it, and wash it.
SIALIVAN: So you’re brushing along, andyou run out of
ink, andyou squeeze it —
STEPHENS: Squeezæ it and more ink comes down, yep.
SULLIVAN :And ifyoa squeeze too bard, youget agiant blob
Qfblatk on your —
STENENS: I suppose you could, but Ive mastered it.
[laughs)

The Comics Journal #212, page #090:

Stn.LIVAN: Was Michel your editor and yourguiding light
when you were working on Sin back then?
STEPHENS: Uh…offcially, he was my editor. But I
would say we were friends back then, so as far as
guiding light, I mean, he laughed at my jokes. There
“‘as very little editorial input. Initially, when I was
concocting what I would do for my own book, from the
short pieces I’d done in Reactor Girl, Michel was very
much a part of-helping me decide what kind ofa format
to choose, which of course ended up being no real
format at all. But no, he was great. He corrected my
spelling.

[…]

You publishedfive glorious issues ofSin, and not six,
even though you did a sixth one — what happened?
STENENS: I hadn’t been paid for #5, basically. The
other thing, too, is I got spoiled. Tragedy Strikes
started off as a real honest outfit, in that Shane Kenny,
the publisher, wanted to do it right, and he really
wanted to pay us. It wasn’t a lot of money, but he did
pay us, and I got paid on time, and I got paid a page
rate, which was probably nothing. And then when the
money stopped coming in, I got kind of indignant.
Which is hilarious, because it took meyears to get paid
anything after that. But I basically folded up shop. I
sent Shane a letter telling him that I hadn’t been paid
and I needed the money. From the get-go I made
comics an actual part of my income. I was counting on
the money. So I wrote him a letter — very civil,
registered mail — and said, haverft been paid, and
officially that voids our contract, and what do we want
to do about it?” He was really cool about it. He just
said, “We don’t have the money. You can take books
in trade.” So I said, “Great,” took a stack and left, and
that was it. The sixth issue was almost finished, but it
didn’t see print until the collection.
SULLIVAN: And Ibis is uhen Michel started Black Eye?
STEPHENS: Uh-huh. The continuation ofPi’kle, I think,
was the inaugural comic. Sputnik and the new Sin
Comics debuted almost simultaneously afterwards.
JAY’S MEDIA BLITZ
SULLIVAN: With the new seriesojSin, there was a big,ium/d
inyour art. Haw long a timeperiod was it between the
series and the new series?
STERENS: Oh, it would have been months. And I was
drawing in the meantime, and reeducating myself in
comics. I’d read Lowe andRotkets earlier. In high school
even I was into that, and Yummy Fur, and Flaming
Carrot, but my knowledge Of the modern under-
ground, or the New Wave movement, or modern
comics in general, was prety narrow.
so I was trying much harder now to improve the
arnvork, whereas with the first Sin, I was trying to just
be — I don’t know what I was trying to do. But it
somehow took on a different meaning to me, in
between those projects.
SULLIVAN: In the early Sins, it seemed like you were
thinking, “How quickly can lgetfrom tbispaneltothe next
panel? • In the second series, it a lot slicker.
I think the writing was still important, but
I v,nas trying to do more than just make people laugh.
I started to realize that those gags worked well in short
pieces, but there didn’t necessarily need to be a con-
necting narrative. I started focusing on that kind of
humor in shorter bursts, and simultaneously working
to develop other ideas, like the Atomic City stuff
a pretty awkward stage, actually. I find the Sin
Comics issues hard to look at.
SULLIVAN: Really?
STEPHENS: Yeah, because I can see what I was trying to
do. I’m self-educated, and ids all on public display. I
leamed a lot from working through those 80 pages, so
I’m glad I did it. But it was a pretty awkward growth
spurt.
SULLIVAN: I thought those issues showed a big
couth spurt for you.
STERENS: Don’t get me wrong, I was pretty
proud of them at the time. [laughs]

Rich Kreiner writes in The Comics Journal #161, page #098:

Exploiti ng the available artistic liberty most
fully is Jason Stephens, who, in Sin, delivers a
high self-interested version of what comics
could or ought to be. At once both an unapolo-
getic insurrectionist and ensconced creative
dictator, Stephens dresses the form and content
of funnybooks as his personal court jesters,
staging entertainment most agreeable to him
and most hilarious to the rest of us. Sin is a non-
Stop parade of his whims and wiles delivered
with a reckless obliviousness that borders on
the unconscious.
In its five issues, Sin has toyed with and
subverted comic book conventions. ‘The Land
of Nod,” one of the three recurring features of
the book, mines the funny animal vein. Its
simple yet distinctive characters tap into the
primal acceptance of amicable critters instilled
in many readers during formati ve years Ofcomic
absorption. But motivations, vocabulary, and
grammar are simplified still further by Stephens,
making them even less plausible and more
goofy. Concurrent with this reductio ad absur-
dum, characters of Nod are forced to deal with
Incongruencies, improbable complications, and
mature issues incompatible with a “real” juve-
nile humor comic.
With “Badman,” Stephens puts his signa-
ture spin On autobiographical comics (“I can’t
think of anything to draw! I’m drawing myself
not thinking of anything to draw The top-
ping twist comes as Stephens pictures himself
as a costumed character within the confines of
its dopey and contrived alter ego (“We join
Badman in the Hall of Brooding! ‘I hope I’m
not just nuts!”‘).
The superhero genre gets a shellacking Of
its own with ‘The Sinister Horde,” which in-
cludes such characters as The Clot, Captain
Nasty, and Teen Satan. Here, as with “Nod,”
there is an unmistakable familiarity, a nostalgic
affection, mixed with a contemporary. wide-
eyed awareness ofthe inherent silliness of it all.
Sez Red Maple, “I’m afraid we can’t let you
into Canada. Of course, if you evil bastards
want to stick around for a fight, it would suit uS
just fine.” “Yeah,” chimes in Rocky, the Cana-
dian Shield, ‘We have free medical care! Ha-
ha!”
Plotting proceeds from the seat Of the pants.
A chief delight of Sin is its rollicking unpre-
dictability, a total uncertainty over where the
story will careen and what will be laughable
next. The language is an element of the book’s
alternating personality: from naive and infec-
tiously charming to bombastic to taciturn. The
use of the banal, in both word and picture, is
crucial, acting as a means Of pacing the reader,
as a set-up device, and as its own source of
stoned chuckles.
The art, in keeping with narrative spirit, is
likewise unpredictable, fantastic, spare, dynami-
cally hokey, conspicuously risible, and, above
all, unfussy. There is real skill in the constant
visual refrains of genre attachments and in the
ability to keep the graphic hodge-podge from
hardening like taffy.

This blog post is part of the Total Black Eye series.