Kitchen Music

Spoiler pic above — don’t look at it unless you want to see how this epic turns out.

OOPS

Anyway, I’ve had an all-in-one computer sitting on a kitchen counter for over a decade. It hasn’t been the same one, because it’s broken down at least once, but basically the same size, because I thought I would be using it to watch TV while cooking, or possibly looking up recipes and stuff.

So it has a (wireless) keyboard, and is kinda bulky, with a big external power pad (cleverly hidden in the box next to it).

But as it turns out, I never use it for anything but playing mixtapes while I’m eating breakfast, really.

I was rooting through a box of various bits and bobs, and I found this 6″ HDMI screen I’d bought at least six years ago, but had never used for anything.

And I started wondering — perhaps I could just radically shrink the kitchen music player setup? I mean, the only inputs it needs is “pause”, “volume up” and “volume down”. I don’t need any keyboard, really, because it’s just playing mixtapes, one after another.

Of course, there’s plenty of small screens these days, even fun round ones, so I don’t really need to use this specific screen, but why not?

But what should the setup look like? I could use my impressive carpentry skills (ahem) and make a box… or I could buy something like this wooden box, cut a few holes for wiring and the screen and stuff, and stash a Raspberry Pi inside? Well, sounds like a fun project, I think?

And I even had a Raspberry Pi 3B+ in the same box! I had originally thought I’d use a Raspberry Pi Zero 2 W, but I need to connect at least three USB things to the Pi (touch screen, volume knob and Tellstick dongle), so I’d have to use a USB hub… Using a Pi 3 seems like it’s going to be less fiddly.

(Banana for scale.)

Installing Raspberry Pi Desktop is trivial, and then it starts an Emacs that controls the mixtape playing, which again runs mpg123.

And to my shock, mpg123 stutters when playing. Even if there’s nothing else going on! I disabled pipewire so that it’s just playing straight to ALSA, and playing straight from RAM disk. Still some stuttering. I replaced the crappy SD card with a less crappy one — yes, still stuttering.

Disk /dev/sdb: 29.81 GiB, 32010928128 bytes, 62521344 sectors
Device     Boot   Start      End  Sectors  Size Id Type
/dev/sdb1          8192  1056767  1048576  512M  c W95 FAT32 (LBA)
/dev/sdb2       1056768 62521343 61464576 29.3G 83 Linux

Disk /dev/sdc: 29.72 GiB, 31914983424 bytes, 62333952 sectors

Device     Boot   Start      End  Sectors  Size Id Type
/dev/sdc1          8192  1056767  1048576  512M  c W95 FAT32 (LBA)
/dev/sdc2       1056768 62521343 61464576 29.3G 83 Linux

By the way, how annoying is it that “32GB” cards have different sizes, eh? I was just going to cat the one card to the other, but the first card was vaguely bigger, so the file system ended up corrupted. So I had to shrink the file system on the first SD card before I could cat it over…

Anyway, but if I switch swap off, and renice the mpg123 to -20, it seems to work?

Still, it’s kinda shocking… I didn’t think that a Raspberry Pi 3 would be this underpowered…

Still, I seems to be glitch free now? If not, I’ll have to upgrade to a Raspberry Pi 4.

And the screen seems pretty good! It’s a touch screen, too, but I don’t think I’m actually going to use the touch for anything? Perhaps something’ll occur to me…

Hm… and perhaps I should run xscreensaver on it? It’s not OLED, so the screen probably doesn’t need saving, but perhaps it’ll be fun. (I don’t really enjoy xscreensaver demos on large screens, but perhaps on a small screen like this, it’ll be stylish.)

[time passes]

I haven’t gotten all the bits for the control unit, but I’ve got two boxes — the other one is just going to have a bunch of electric stuff inside.

Looks like basically the correct size.

So I just need to cut some holes in it for wires, and the wires are going to be at the back of the box.

The wires themselves don’t need a big hole, even if there’s going to be a few of them going in three different directions, but European Schuko plugs are big. So I either need to cut the plug off, thread the cable through the hole, and mount another plug (which I’ve done before, but is, er, not quite halal), or do a big hole…

So I got the brilliant idea — this box has a lid, so why not just face the box with the lid inwards and cut the holes in the lid! Then I just need space for the cables, and not the plug!

So I bought this nice little saw made for cutting out jigsaws and stuff…

And presto! Smaller holes!

I think this might work?

I wasn’t sure whether to paint the boxes white or black, so I went with red.

Now that’s red, dude. Might need two coats, though.

Oh, yeah, right — this box is replacing this eyesore, which I’ve had here for a decade.

And that’s because there was a lot of electronics stuff that I had to have in here — several adapters, an amplifier, and well, stuff. The speakers are now integrated, so no amplifier needed, and I can get rid of a few of the adapters (mainly the big one to the all-in-one computer).

Yeah, scorch marks. That’s what we want to see!

(I think it’s from one of the adapters.)

So I’m replacing all of that with this power unit, and cramming it all into that smaller red box I’m making.

So red.

But it’s not quite… even? I thought paint went on more even than this. This is the fourth coat, I think.

OK, just red is too boring, so let’s add some black lines.

[time passes]

OK… Things are basically working now, and there’s no stuttering, but the Pi 3 dies once a week. That’s not acceptable.

Hm… what to do, what to do…

[time passes]

After dealing with Raspberry Pi 3 instabilities for a few months, I just gave up and used a Pi 4 I had here. And I’ve been testing whether it’s stable for a few weeks (nothing to do with procrastination; no ma’am), my kitchen has looked like this.

But it’s stable — except that wifi drops to unusable (30% packet loss) if I angle the Pi 4… just… so…

Anyway, I’m tired of having the mess here, so I’m finally going to start cutting the box. Should I have the volume knob here?

Or charmingly unsymmetrically here? (Only the know will be visible from this side…)

Because the knob pops off and I can just poke this pin through.

But how should I cut the bot?

It would be easier to just cut through the central connection area, but it would perhaps be prettier if it’s super duper flush; i.e., cutting out the box for the entire metal area… Hm…

Nah, too much risk of over-cutting, and that’d be a catastrophe after all these coats of paint. I don’t wanna paint no mo!

I’ve got my cutting implements here, but I’m not sure which one to use… using the electric jigsaw seems so … brutal .. for such weak and brittle wood.

OK, measure once, cut twice…

Once, twice…

These are the wooden drills, right?

Drill baby drill. So pretty.

OK, I’m gonna try to use the jigsaw… gently…

Oh my god! That thing cut through the wood like butter! I thought it was going to chew it up and make splinters and whatnot, but it’s perfectly smooth and nice.

Look!

OK… Even with just the central part cut out, it looks quite OK? That is, if you’re looking at it straight ahead, you can’t see a difference, and even if you’re examining it, it’s fine.

OK, drilled a hole for the knob, too. And I had to re-jigsaw some bits to make the screen straight. Pretend you didn’t see that.

But but but… How the earth am I going to fasten these things? I thought that would, like, be obvious, but now that I’m staring at it, it’s not.

I thought I might use this thing to wrap around the button somehow, but the wood is so thin that I can’t really screw anything into it.

OK, I can use double sided Gorilla tape for the screen — that’s not going to face any pressure, but the button? Hm…

OK, I just Gorillaed it all, because I’m fed up with it.

Let’s see whether it works for the button, but I’m doubtful.

OK, assembling it all…

Some leftover bits…

It works!!!

Hm, I could even use it without the knob… just with an industrial pin poking through… Nah.

The knob needs to be filled with something half way up so that it doesn’t slide too far in when I jab it, though.

OK, I need a shorter extension cord, because that’s gonna be tough to fit into the box. But whatevs, *jam* *jam*.

Nooooes! The Toslink/3.5mm adapter broke!

This thing! Because I need to use an optical connection to the KEF speakers, because the AUX is just ridiculously noisy:

Completely unusable.

Hm… do I have any spare Toslink/3.5mm adapters? Can’t find any… Oh, well, I have to do some shopping tomorrow. Ain’t gonna finish this project tonight grrr

[time passes]

OK, I got this today…

And it fits! Although I plugged it into the mic port, so it took half an hour of debugging to find out why there’s no music.

Oh, right, the new, shorter outlet thing doesn’t have a USB port. Well, I’ll just use an old Iphone charger?

Nope; that sent the Pi 4 into an endless boot loop. How about this Ultimate Ears charger, then?

Success.

So now I just have to jam this all into the box… Will it fit?

Yes!!!1!

Well, that’s OK.

Oh, yeah, I was gonna Sugru the knob. But Sugru is no longer for sale in any stores here — all the stores have their own knock-off products that kinda sorta do the job (but according to all reviews, kinda suck — the end result is very hard instead of being silicone soft like Sugru).

Feels like Sugru, though.

There. I’ve jammed it two thirds full.

And… it seems to be about the right amount? I can jab the button now without it sliding further in. Well, I guess I’ll know after it’s dried whether I have to do anything further.

Oh, I forgot that I left the plastic clingy thing on the screen for protection while working on this…

Well, that’s a lot more room on the bench than there used to be! Now I can, like, bake more cakes. Or something.

I should have painted both boxes the same way — and I should have gone with an X on both, or perhaps none, because those stripes don’t look very intentional (although I was thinking of Plastic Man when I did them).

Well, they’re gonna stay that way now! Hah! This took three months and was totally worth it.

TBE1993: Sin Comics

Sin Comics (1993) #1-2 by Jay Stephens

The Sin series ran for five issues over at Tragedy Strikes Press, and now we have Sin Comics. It’s not really explained why the book was renamed/renumbered — Pickle continued with a #2 at Black Eye, after all.

But perhaps it’s just a reflection of Stephens’ restlessness — looking over the remaining Black Eye books, I think we have like four or five more Stephens projects to cover?

Anyway, Stephens pumps the page count up to 40 for this series, and his art style has changed quite a bit since Sin (less scratchy and more assured), so perhaps it was just a time for a change.

Another thing I’m wondering about: The indicia mentions a lot of different characters belonging to different artists, but… did I miss something? Did any of them actually appear in the book? I’ve flipped through it twice now (after reading it) and I can’t see any of them. Are they hidden in the backgrounds somewhere? Or just some in-joke? Or did Stephens change his mind?

The first Sin series was brimming with ideas and jokes, and this is in the same mould.

But… It doesn’t really seem to have the same energy?

Instead it seems to be running on fumes — there’s a lot of gags, but it feels distracted; as if Stephens is doing this on automatic.

But it’s fun to see the art developments.

Nothing really goes anywhere much, but it’s pretty amusing anyway.

Oh, I didn’t really mention the main part of this book: About half is taken up by the characters that would come to form Stephens’ next series: Atomic City Tales. It’s about a guy who gets the power to control reality, and he decides to become a super-hero.

Stephens sort of explains why he’s ending Sin Comics after just two issues.

Stephens further explains that he’s just too busy to do the book. But I’m wondering whether he was just bored by the “Sin” approach to doing comics. Sin was a typical “young person comic” — zany, chaotic ideas, and it’s just hard to maintain that vibe as you get older. (Even if he’s just 23 here.)

Combo #1, page #162:

BY IAN FELLER

SIN COMICS #1 FROM
Black Eye Productions is
a different type of comic
than what we usually review
here in “Independent Review.”
Why? Because the book’s
main characters are funny ani-
mals not superheroes. And no,
they’re not funny animals in
the 1940s Peter Porkchop
sense. They’re funny animals
for the nineties.
This book is also different in
its free-flowing format. It’s like
watching a late, late, late TV
show. One of those you turn on
at three o’clock in the morning
and are compelled
to watch because it
is so bizarre. It even
comes with commer-
Cial breaks and car-
toons.

[…]

Jay Stephens writes and
draws the entire comic.
Stephens’ story is simple but
truly compelling. His art style is
reminiscent of Mike Allred’s
Madman. In tribute to Madman,
as well as a host of other char-
acters, Stephens has included
them on the cover of this first
issue that looks like The
Beatles Sgt. Pepper’s Lonely
Hearts Club Band album.
From beginning to end Sin
Comics #1 is a winner. It is
definitely a bit on the strange
side, but that is what makes
the comic medium special.
There is something for every-
one.

Oh! The characters I was wondering about are on the cover. D’oh! I should edit that out so that I don’t look like a total moron… I mean, more than usual…

Nah, that would be against the blogging verité™ ethos of this blog.

This blog post is part of the Total Black Eye series.

Random Comics

Hey, I read some comics this past week. Let’s have a peek…

These are the last three collections of war comics Hugo Pratt did for the Britishers in the early 60s.

The reproduction is variable, and some of the stories are pretty bad, but on the whole, reading these has been a very positive surprise.

I mean, it’s not surprising that the artwork is great, but the stories are pretty unusual as war stories go. These are 64 pages long, so they’re all graphic novels, of course.

The above has an unusual O. Henry twist at the end, too, but most of the stories are very straightforward.

The only total miss here is something called Battler Britton, which was a continuing character, and the adventure he’s sent on here is totally lame. And you can see that Pratt is phoning it in, too.

This tank story didn’t do much for me, either — page after page of tanks shooting and being shot up. Pratt got to draw a lot of military equipment, that’s for sure. And I mean, he does that well, too.

I’ve read five, count em five, issues of Spirou, because I got behind while I was on vacation and then had covid.

The standout series is the above by Les Fabrices — Fabcaro and Fabrice Erre. It’s just hilarious? One gag after another.

The worst is the drek above.

There’s great variety, really, but except things like Jerome K Jerome Bloche there’s too much that’s kinda samey.

Hey, continuing with the anthologies, we have the latest issue of the Swedish anthology Galago. And it’s great!

It’s the best issue of Galago I’ve read — almost all the strips are bangers.

And it’s not just Swedish artists this time around — here’s a Norwegian…

… and here’s a Canadian.

I really enjoy the thicker format Galago switched to a couple issues back — perhaps it allows them to be more audacious because they have more pages to play with? This issue is a really compelling read, anyway.

And, yes, another anthology, and this time Finnish.

It’s good.

Brief, though.

I picked this up used in Paris this summer. Look how cheap! Five euros! I can totally finance another trip to Paris just by going to used comics stores!

(Isn’t that how money works? How dare you.)

I didn’t really have high hopes for this one… Le Tendre has done a lot of stuff over the years, and they’re not all er good.

But this one is! It’s not a complicated story, but it’s really well done.

Yes, I read a bunch of super-hero (and adjacent) comics, too. Haven’t done that in a few months, so it was a nice little stack.

Ryan North has gotten a lot of praise for his stint on Fantastic Four (I’m not sure the artist has), and sure, having whatsisface falling in love with an alien that looks like that is fun.

But… super-hero wise, I’m just kinda frustrated by North’s constant ramping up of everything. Sure, now Sue can cover the entirety of the planet with her force shield, and Reed can stretch to cover blocks, and whatsisface can create dopplegangers made out of fire, and Ben can… OK, Ben hasn’t ramped up.

I mean, it’s fun, but where do you go from here?

Black Cloak is good.

Fantagraphics is now working backwards from 1950 back to Barks’ earliest Duck work, and we’re now back to 1945. Which means that we just have two more volumes to go. *sniffle*

This is a collection of mostly ten and eight page stories, and they’re so dense. So many gags and so many ideas. It’s a bit exhausting to read this collection, but it’s so good.

And it has the only Barks’ only story that follows directly from the preceding story — the nephews get a reward for capturing a crook, and the next story they have the money! It cannot be!

Anyway, that was my week in comics.

TBE1992: Pickle

Pickle (1992) #1,
Pickle (1993) #1-11 by Dylan Horrocks

With this blog post, we get to the first actual Black Eye book, and Black Eye is the subject of this blog series, so it’s about time.

The first issue of Pickle was published by Tragedy Strikes Press, and then moved to Black Eye when Michel Vrána left Tragedy Strikes and started Black Eye. I don’t actually have that first issue here — instead I’ve got the second edition (published by Black Eye), but I think the contents are basically the same? Hm, looking at the comics.org, it seems like some bits were dropped and some are new, but nothing major…

In any case, before going on to the comic book itself, let’s have a look at what happened to Tragedy Strikes:

Because back in those days, there was a thing called “journalism” in comics. I know! It sounds incredible! But instead of having “web sites” that are all either 1) press releases or 2) somebody yammering on about how much they like something (ahem), there were people calling up other people! On the phone! And asking “hey, what’s up with that thing that happened”… And you can still read these things, thirty three years later!

Anyway:

The Comics Journal #161, page #022:

SIN, PICKLE, WAY OUT STRIPS PICKED UP BY OTHER PUBLISHERS

Tragedy Strikes Press Founders Split

The three men responsible for
publishingcomic books under
the Tragedy Strikes Press im-
print of Guelph, Ontario, have
parted ways. Michel Vråna —
Managing Editor and creator
of the title character in the an-
thology Reactor Girl — has re-
signed; he was not a partner in
the company. Nick Craine —
Art Director, creator Of The
Cheese Heads , and co-pub-
lisher — has sent a letter rec-
ommending the company’s dissolution to part-
ner Shane Kenny. Kenny — owner of the Col-
lage chai n ofretai I sports card and comics shops,
co-publisher, and self-described financier of
Tragedy Strikes Press — has refused to dissolve
the company, despite the departure of the car-
toonists who had previously guided it.

Drama!

According to Vråna, he and Craine told
Kenny in January that their partnership was not
working, due to “irreconcilable creative differ-
ences.” According to Craine, “ifTragedy Strikes
continued [without Craine and Vråna], and I was
walking into a store, and I saw Tragedy Strikes
Press Presents: Hockey Comics Monthly — to
tell you the truth, I would not be surprised.” Both
cartoonists claim that Kenny wished to take the
company in that direction.
Kenny denies the desire to publish sports
comics under Tragedy Strikes, but instead sug-
gested that Craine and Vråna did not want to
make necessary changes in the comics they
publish, changes that wou ld have made Tragedy
Strikes profitable — such as color printing and
taking on otherprojects, like Richard Comeley’s
Captain Canuck. Kenny told the Journhl hehad
approached Craine and Vråna with the idea, but
that “anything commercial was dirty” to them,
and they refused. “Tragedy Strikes introduced
some excellent artists to the marketplace,” says
Kenny. *’Michel is an excellent editor… [But]
the boys have to learn the world of finance.”

[…]

Michel Vråna has formed his own publish-
ing company, Black Eye Productions. It will
publish a new anthology magazine: Sputnik,
which will appear in stores this November. Black
Eye will also pick up two ofthe former Tragedy
Strikes comics.

[…]

Kenny says Vråna signed Tragedy Strikes
Creators immediately after resigning, without
consulting him. “I’m not real happy about how
that went down,” Kenny says. Nevertheless, he
also says Michel “has been given the opportu-
nity” to sell Tragedy Strikes back issues through
his new company, which will be solicited through
Diamond and Capitol. Some of the potential
profits are slated for the Tragedy Strikes debt,
says Kenny, and some for Vråna himself, al-
though Kenny did not elaborate on the specifics
of this arrangement.

So opinions differ on what went down, but the main thing was that Shane Kenny (the person who was financing the thing) thought that it was time that Tragedy Strikes make some money, but the other two (Vrána and Craine) didn’t want to compromise on quality.

Which must have made what happened next feel rather ironic for Kenny (as a certain singer would say) — because Pickle was that book he was looking to publish, anyway.

Or as least I assume so! I know nothing! I’m not a journalist! But from my recollection at that time, Tragedy Strikes was well-reviewed, but hadn’t made a real splash yet. With Pickle, they made a splash: It soon became one of those “staple” series, where if you ask people “well, aren’t there any good comics being published?” they’d answer, “sure, there’s Love & Rockets, Dirty Plotte, Pickle and Eightball” or some variation of that list.

I haven’t re-read this series since it was published, and I picked up the issues in random order (I was a poor student at the time), so I’m totally excited to finally read the series in the proper order for the first time! Which I will now do, and I’ll type the rest of this blog post after I’ve done that.

[time passes]

Wow, that was a pretty nice way to spend the afternoon.

And now I’ve gotta do more typing.

The physical format varies slightly over the issues. I’m guessing this was originally on newsprint, but the 2nd edition is on extremely white paper, and the series would vacillate on that point. And it varies between 32 and 24 pages, with one 40 page special.

The contents are pretty regular, though: We start with an editorial from the (fictional) Dolan Hicks (mrs.), and we also get a depressing quote from somebody in the comics business on the left-hand page of the inside front cover.

The first few issues are superficially like a traditional one person anthology: Lots of random shorter bits and some continuing stories… but here all the pieces seem to somehow speak with each other, even if the connection isn’t quite clear.

One of the reasons things cohere in this way is because Horrocks is pretty consistently playful with identity. He runs a letter from Eddie Campbell questioning whether frequent Horrocks collaborator Kupe is really Horrocks himself, before saying “nope”. Horrocks appears as a character in the book (briefly), and then Kupe appears more extensively… and what with the fictional editor Dolan Hicks (mrs.), we’re firmly in that Auster/Borges/Calvino area where everything potentially has meaning.

Which is the best place to be… if you can pull it off. That is, if what you’re doing is sufficiently interesting that the reader doesn’t just go “whatever”, but gets involved.

Oh, they gave away copies of this along with issues of Palookaville as a way to attract new readers? Sounds like a good idea to me.

The one thing here that does seem disconnected from the rest is this serial that ran for half a dozen issues — it starts off as a riff on British mid 80s comics: It’s all about hanging out at the pub and then things happen. The serial isn’t credited to Horrocks at all, but you know.

The serial starts off really strong, but then it sort of peters out when it turns out that the (possible) “villain” is a vampire or something. Ooops spoilers. OK, there’s gonna be more spoilers here, but I’m assuming everybody who’s reading this already has a doctorate in Hicksville…

Even lovely short pieces like this seem to somehow tie in with the rest? Many of these pieces have dates that span 86-92, I think, but it’s hard to say whether that’s true or not.

Here we get proof that Kupe is an actual separate person and not Dylan Horrocks. And we get an introduction to Hicksville — the town in Aotearoa where most of the characters come from, and it’s a place where the entire population is really into comics.

Dolan Hicks (mrs.) explains why the second issue is late.

And in the second issue, the Hicksville serial starts properly (but we had hints of it in the first issue).

The story is very straightforward, really: It’s about a journalist that’s looking into the background of a very successful comics creator. So he’s gone to Hicksville, but whenever he asks anybody about him (Dick Burger; nice name) people either get angry or refuse to answer. See? Mystery! Intrigue!

Now that’s a good joke.

The third issue is the most impressive and gripping issue. Everything seems to come together here.

We have that journalist in Hicksville… and he’s handed the issue of Pickle (printed in Hicksville) that we’re reading.

In it, we get the history of somebody trying to write a comic book, failing, and becoming allergic to comics.

The story he’s trying to write involves a translator that’s having difficulty translating a mysterious paragraphs from French… but then the author realises that he’ll never be able to come up with that mysterious phrase, because really, what would be that mysterious? The story worked perfectly until then — readers accept readily mysteries like that, but we feel cheated if the resolution doesn’t make sense.

So the author has to abandon writing that book.

Which I have to say, after having re-read Pickle now, just seems really portentous for the entire series. Didn’t Horrocks know at this point what the Dick Burger mystery was going to turn out to have been?

Because all we’re getting is people (including Burger) refusing to say anything about the mystery, without any hints as to what it may be.

And perhaps that’s part of what makes these issues so wonderful? You can palpably feel the possibilities bubbling…

Dolan Hicks (mrs.) shows up in the story, too, because of course.

Horrock’s approach to the artwork is sometimes a bit bewildering. He’s generally very influenced by 80s British indies, but seems to change just who he’s doing a lot. It works, but it’s a bit haphazard.

Did you know that Captain James Cook was also a comics creator? Very few people do.

The Hicksville serial isn’t just about Dick Burger — we also follow some other characters and their encounters with people like this, a magician/comics creator from the land of Cornucopia. And even if we don’t spend all that many pages with each character, they still feel like vital characters.

“I feel like Jim Shooter at Jack Kirby’s wake”. There’s quite a lot of insider references here, and I’m guessing not all that many people would get them these days. I mean, anybody under 40.

Dick Burger is portrayed as a Todd McFarlane like mogul (Spawn was very big for a couple week), which makes it even more fun that he’s apparently hired somebody called Todd to do pencils.

The pub/vampire serial ran out of steam, I think, and Horrocks decided to concentrate on Hicksville. Which was a sound decision, but also kinda sad. It’s here presented as if the two creators involved disagreed with each other too much, which I like.

But it seems obvious that Horrocks had decided what the solution to the Dick Burger mystery should be, because the last five-ish issues are totally straightforward: Gone are (almost) all the side series, and gone are the most of the mysterious things that keep happening.

Instead we race to the end, which happens in the worst way possible (spoilers in the next snap; close your eyes):

The Kupe character just tells us that Hicksville has a Borgesian library filled with all the wonderful comics that were never published, and Burger plagiarised one of them. And that’s taboo! For reasons never explained! Or even hinted at! And that means that … er … the reason that all the villagers insisted on Kupe being the one to tell the journalist is… er… uhm… er…

What I’m saying is that 1) I love the idea of this library, and 2) it’s a bad ending. It doesn’t really make much sense, even in a poetical way. I mean, the poetry is basically gone.

So we’re back to that story of the mysterious untranslatable French sentence that the author just couldn’t come up with, but this time as the actual plot of the story.

The final issue of Pickle, #10, was published in 1996, and it had almost wrapped up the storyline. In 1998 Black Eye published the Hicksville collection, which added more pages at the end.

Isn’t it annoying when people are serialising something, but then they decide to stop serialising just a few pages before they reach the end. There may be excellent reasons for doing so — perhaps sales had been dropping and they just couldn’t afford to publish the final issue(s). Or perhaps some of the more mercenary ones were thinking “haha, we’ll get the fans to buy it all again!”

I don’t mind the latter, really, but it’s a shame, because reading something in a serialised format is something different than reading the collection. I’ve many a time been super into the serialised version of something, and then when I read the collection it’s “eh, it’s OK I guess”: The context changes things. On the other hand, there’s things where that’s not the case at all. I loved reading Maus serialised in Raw, but Raw was cancelled one issue before the final chapter was published. One issue! (And that issue was the best, by far, of Raw v2, but I guess Penguin had gotten tired of losing money… Or perhaps Mouly/Spiegelman were fed up.)

Anyway:

Just 23 years later, Vrána published #11! Wowza!

It’s been a long time since I read the Hicksville collection, and I can’t find it now, but I think we basically get all the “missing” pages?

So how’s Pickle? I was totally into the first half of the series, reading it now. I mean, I was shocked at how into it I was. It has real magic; it feels so vital and interesting. The po-mo tomfoolery really works. And then the last half of the series is very… efficient? … at telling the Hicksville story, and that wasn’t as interesting to me.

As I said Hicksville was published in a collected edition by Black Eye, and then Drawn & Quarterly picked it up and reprinted it. And it’s been translated into multiple languages, and it generally is huge success.

The Comics Journal #165, page #017:

Dylan Horrocks Explores New Zealand
and Comics in Pickle

New Zealand’s recent cultural revival, which
has brought us Keri Hulme’s Bone People in
literature, and Jane Campion’s Piano in film,
now has a new ambassador in comics, Dylan
Horrocks. Although only two issues of
Horrocks’ comic Pickle have been published
so far (with third one due in February) and its
creator is virtually unknown, there are already
signs that this is an ambitious work.
“Hicksville,” a story which began in Pickle #2,
is nothing less than Horrocks’ attempt to si-
multaneously examine the history of comics
and “an alternative history” of his country
New Zealand.
The principal character in “Hicksville” is
Leonard Batts, an American comics critic
who’s just written a biography of Jack Kirby
and is now traveling to New Zealand to re-
search a biography on Dick Burger, a contem-
porary comics superstar who left his home in
Hicksville, New Zealand to become a multi-
billionaire cartoonist in the United States.
Leonard won’t actually reach Hicksville
until chapter three, but when he does he’ll dis-
cover that it’s a town obsessed with comics.
“Everyone there knows comics back to front,”
Horrocks explained in an interview. “Just
about every comic ever published is in
somebody’s library. It’s always been like that
[in Hicksville]. In the 19th century everyone
subscribed to Punch Comic Cuts and the Will-
iam Randolph Hearst newspapers. All the
dairy farmers sit around having learned con-
versations about whether R.F. Outcault was
better than Winsor McCay. There’s an expert
on Greek comics, and a Finnish comics fan,
and the man who runs the Rarebit Fiend Tea
Room only reads comics from the 1950s. The
town is supposed to be a mysterious place and
the reason it’s not on any maps is that there’s
some doubt as to whether or not it really
exists.”
But that’s only half the story. The other half
will be told in a comic within the comic. In
chapter one of “Hicksville,” Leonard comes
across a comic book page featuring Captain
Cook, the first English discoverer of New
Zealand, and Hone Heke, a native Maori
leader as the two main characters. Similar
pages of this mysterious comic showed up in
Pickle #1 where Horrocks depicted himself
living in England and receiving the pages from
a stranger who signed his name “Augustus E.”
Further pages by Augustus E (which is the
name of 19th century painter from New
Zealand) will continue to show up in “Hicks-
Ville.”

Rich Kreiner writes in The Comics Journal #211, page #015:

Prime Location;
Unlimited View;
Must See to Believe

In most American cities of any size — except
maybe New York —
the artistic community
periodically and publicly considers the influ-
ence of locale and local heritage on the contem-
porary art scene. Usually participants tilt in
one of two major directions. At one side propo-
nents maintain that any sense of regionalism in
art has been all but extinguished by globalism,
media saturation, and/or the Internet; art here
and now is world art. At the opposing pole,
others hold that a specific environ can con-
tinue to exert its own unique influence on art,
even if these adherents are unable to nail down
what the influence may be with any specificity.
They hold art can avail itself of an indigenous
tang.
Dylan Horrocks’ Hicksville would be cited
as tangible support for both sides. The book
comes by way of assembled segments from
Horrocks’ serial comic Pickle. As its cover states,
this volume incorporates “some 40 or so page
of new or revised material,” including the tale’s
concluding chapter, unpublished when Pickle
ended after ten issues. The added material,
coupled with a bit of reshuffling and slight, if
significant, alterations, smooths out some nar-
rative passages, expands atmospheric and
meditative stretches, and makes explicit cer-
tain of the narrative’s marvels. (The volume
does not, however. include the epic mini•comic
The Last Fox Story” which had been so neatly
tucked into a Hicksville chapter in Pickle.)
Hicksville is an evocatively realized (if
imaginary) town, presumably on Hicks Bay Of
the North Island of New Zealand. This alone
carries implications — with varying levels of
dissociation — of a degree of distance, some
provincial insulation, the whiff of cloistered
sensibilities in a cultural backwash, a banish-
ment. When Pickle’s first issue made it into the
Journals “Hit List,” the uncredited reviewer
found the book exhibited the •formal oblique
anxiety known as ‘cultural cringe’ that comes
from beingsofar from the cultural center of the
world” and presented “one of the best evoca-
tion of being a ‘provincial’ artist you’ll ever
read.”

[…]

The book winds down in a progression of
satisfying climactic codas and denouements
which increasingly fit lives, ideas, and tales
into an accordant whole. Cook, Heke, and
Heaphy make one last effort at divining their
place, readers now having come to understand
the greater gestalt of such a fix. Heke’s devel-
oped native wisdom challenges Western pre-
sumptions and intellectual questing. Horrocks,
however, avoids political posturing. He refuses
to allow a facile dismissal of Euro-yearnings
and lets the white guys make their rebuttals. In
this flurry of traditional intelligence. scientific
procedure, aesthetic principles, and poetic
truths, Heke has the final say and, more impor•
tantly, hatches the mutually accepted plan. It
concerns seeking the path by which mortals
pass into the land of spirits by leaping from one
life to another. a fitting issue for these histori-
cal figures contemplating passage into poster-
ity (Heke’s scheme, in turn, doubles back to an
earlier map rendered by two Maori of New
Zealand’s Northern Island which includes the
route taken by the dead to the very “leaping off
place” where they depart for the world Of their
ancestors). Heke notes, •We need to find a new
way of mapping,” a way capable of charting
•water and fire, wind and mist,” and even •te
wairua e te mauri,” the spirit and the force that
binds spirit and body together. Even before the
touching epilogue, jaded comic readers will
have an enhanced sense of just what medium,
what sort of mapped stories, might very well
fill the bill. When you thought the book’s sepa-
rate segments could not possibly be more
tightly nested, the final page brings our collec-
tive visits to a lovely, bittersweet close.
That’s a pretty enterprising travelogue for
the place on character calls the •ass-end of the
universe,” depicted in a marginalized art form,
and realized so far from the center of the
cultural world. Shangri-la should be so lucky as
to have a tour guide like Dylan Horrocks. +

Matt Madden writes in The Comics Journal #175, page #045:

In “The Last Fox Story,” from #3,
the leaps of imagination Horrocks
asks for are a bit more problem-
atic. This story about a story about
the translation of a story posits a
French comic about the sorrows
of a knight’s ghost during the
crusades. The translations offered
are somewhat stilted and overwrought— “And
then, so heavy is that stillness; so heavy and so
terribly sad”— yet we are assured that ‘fit reads
much better in French. ” The translator encoun-
ters a phrase which he cannot translate — “I
understand the phrase, but not the meaning?’
The problem posed by this phrase then transfers
to the author of the framing story, the primary
narrator: he cannot think of a phrase poignant
enough to stand for the one his character cannot
translate. In the end he realizes that this artistic
crisis — the failure of the imagination in the
face Of some posited greater work Of art — has
itself become the object of the story he is trying
to write. While the creative crisis is certainly a
valid subject for art — 8 1/2 comes to mind as
just one example — and while the translation—
between languages, between media— is also
worth exploring, in this case, the gaps left by the
artist for the reader to fill are dangerously large.
Given the sketchiness Of the story, too much
weight is placed on the faith Of the readers that
there is indeed something deep going on here,
as if just the suggestion were enough to bring it
into being. In the case of ‘The Last Fox Story,”
this reader was left with the feeling of being
slightly cheated. Still, though he may falter on
occasions, Horrocks’ successes make the ex-
periments more than worthwhile — which
brings us back once again to Cornucopia, and
the rural studio Of Emil K6pen.

[…]

The biggest problem with Pickle is the second
story line, “Café Underground.” In very brief
installments, Horrocks has so far outlined noth-
ing more than a hip, gothic soap opera, gar-
nished with black coffee and tarot cards. The
Tragedy Strikes Press edition of Pickle #1
claimed that this was projected to be a 120-page
story, so I assume Horrocks has some tricks up
his sleeve, and this story will eventually kick
into gear. As it stands, the characters are unde-
veloped and the ominous tone of the narration
seems out of proportion with the mundanity of
the events — a slick European disrupting a
group of friends by sleeping with everyone in
sight. Perhaps there is meant to be an element of
parody, butitisunclearatthispoint. “Hicksville”
stands up to — even thrives upon — its mean-
dering, slow pace, but the result is nothing more
than indifference in the case of “Café Under-
ground.” Of course, I suppose it is too much to
expect Horrocks to be given the time and the
funding to produce this story as one complete
volume. ideal though that would be.
Minor criticisms aside, Pickle is certainly one
of the most interesting and engaging comics
around. It creates a world of people and places
who grow more familiar and more complex
with every issue, while consistently testing the
boundaries Of comics’ capabilities.

The Slings and Arrows Comic Guide #2, page #503:

The guest-appearance by Stan Lee in 7’s
episode is hilarious.

Dolmen #93, page #020:

And its drawing is the least
pretentious that can be seen in the kiosks. Simple, effective and direct, although
it is not at all attractive and
it is directed to those who
know that the drawing of a comic is only a vehicle
to tell a story. And
this story is beautiful, suggestive, unforgettable. So much so that
cartoonist Dylan Horrocks was publishing
the comics he made in his spare time, and
where he did not even finish the Hicksville serial, leaving the end for the
book. And Horrocks, who at that time
earned his living making illustrations and
political strips for the press, was slowly building his story
without hurrying and
without aspiring to do something great.

ZozoLala #127, page #020:

You initially pre-published Hicksville in your comic series Pickle. For the book, you eventually re-drew about forty pages.
Atlas is now also appearing in comic form for the first time.
Do you plan to revise the book version of Atlas so extensively?
“Well, I have the whole story planned out in broad outline, but I deliberately do not use a complete script. I write each episode separately. I do that mainly to avoid a problem that I experienced with the creation of Café Underground. I wrote that between 1985 and 1989 with the aim of making it the main strip in
Pickle. I worked very detailed; even the layout was mostly done. By the time I
was drawing chapter four or five, it had become very boring and slavish work —
without any surprise or sense of freedom. That was the reason
why I started with Hicksville from Pickle 2 onwards with a small idea and
saw where it went as I went. It was only when I was well on my way that I
worked out the answers to the big questions in the story, such as why
everyone hates Dick Hamburger and what is in the lighthouse. I
valued the fact that I could give the whole story a different twist if I wanted to,
as I did with chapter four when the storyline suddenly changed.

Oh my god — I guessed right! About both Café Underground and why Horrocks ditched it (boredom) and why Hicksville’s approach changed (Horrocks decided what the secret was).

*pats self on back*

This blog post is part of the Total Black Eye series.

Un-Oof

Last time around, the LSI SAS/SATA card totally died, so I got a “new” one off of ebay, and today it arrived from Germany.

It’s a fancier model than the last one — it has battery backed memory and everything (which means absolutely zilch, since there’s no UPS for the actual disks).

So I plugged it in, and…

… it stayed like this for five minutes. “Serious” disk hardware is so nerve-wracking! Every reboot takes like ten minutes.

But then it came up, and I entered the configuration thingie, and to my surprise, it was able to fetch the conf from the disks and just work like *snap*.

I know, I shouldn’t have been surprised, but when it comes to RAID hardware, I always assume the worst.

And:

Everything just works. Huh!

I’m amazed!

Thank you, LSI Logic / Symbios Logic MegaRAID SAS 2108 [Liberator] (rev 05).

(Huh? What do you mean? Why do I need a RAID system that big? Because I rip blurays I buy so I can watch them more conveniently later. You know it makes sense.)